![]() I don’t think a particle emitter would look that. Not sure how to make sprinkles fall off the donut though. For extra realism, you could even do a soft body simulation low poly, then mesh deform the high poly donut. Doing physics with a low poly mesh is much faster. Now that I have familiarized myself with Blender, and have a working fluid simulator plugin for C4D, I am in good shape to begin A/B testing. The donut is high poly, which makes physics simulations pretty expensive. even if he hadnt updated it, the core concepts and steps ('workflow') is virtually unchanged. Too many people make their donut and dont realize they still dont how to use Blender. Its basic, but its not for complete beginners. It is not a tutorial on how to use Blender. ![]() I have only scratched the surface, but it is very impressive. Its a tutorial about making a donut in Blender. Yet Blender seems to be very capable as a 3D program. Many 3D programs are horrifically expensive without student licensing, I could never afford to touch most of the 3D tools I’ve been learning over the years. I am honestly shocked that Blender is a free program. The world is terrifying, and we could all use something sweet. I choose this particular video series because it employs procedurally generated elements, and covers all the basic modeling commands, node handling, and the complete stack of scene construction. I decided to follow a beginner’s tutorial to get my feet wet. I needed to become more familiar with the software and interface. ![]() I began following this tutorial, but quickly found myself getting lost. I’ve been emailing back and forth all week, and they finally got a fix for me - SUCCESS! While I waited to sort that out, I decided to give Blender a try. Unfortunately, I ran into a licensing problem with Next Limit’s RealFlow plugin. After struggling with Cinema 4D, I decided to use a plugin rather than trying to cludge together some handcrafted fluid simulation.
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